Video game designer isn't all play
Video game designer isn't all play
By Cindy Atoji Keene
Globe Correspondent / October 11, 2009
The Boston Globe
It’s a typical corporate meeting in a quiet Westwood office building, with a team of workers intently discussing a recent project glitch: how to tweak a virtual character who just won’t behave properly; how a new monster should look; how to incorporate recent feedback from player testing.
Such is the day in the life of a video game designer: In other words, it’s not all fun and games, but a lot of planning, tinkering with technology, and debugging.
“It’s the one downside to my job,’’ said Fernando Paiz, executive producer of Dungeons and Dragons Online, a game produced by Turbine. “I see all the messiness that goes into creating these games, instead of being able to just enjoy them,’’ Paiz said.
Please visit the website for the rest of the article.
Votes:18